Vielfalt Village is an exploration game built by a small team of people in GameMaker at Washington State University for a Digital Diversity class. You arrive at a newly bustling castle town filled with many different types of people and factions, and each time you play your character traits are randomized, affecting who you can interact with and how. Through completing tasks for people and getting along, you can bring peace to this new upstarting village.
I assumed the role of Level Designer, 2D Aritst, and Composer. I collaborated with my fellow programmer, character artist, and writer to complete this project. Hand made all sprites from scratch and assembled them in an organized sprite sheet. Also created all SFX and background music from scratch within REAPER.